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Text File  |  2001-11-11  |  11KB  |  249 lines

  1.               [tCarrier]
  2. ;=------------------------------=;
  3.     Imperial Escort Carrier
  4. ;=------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. pMexData                                              tCarrier\Rl0\LOD0\tCarrier.mex
  11. LODFile                tCarrier.lod
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                10000                ; ship mass [fighter = 1]
  16. momentOfInertiaX                    10000                ; resistance to rotation
  17. momentOfInertiaY                    10000                ; [fighter = 1]
  18. momentOfInertiaZ                    10000
  19. maxvelocity                        360.0//6x60MGLT                    ; [fighter = 1000]
  20. maxrot                                10                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            35.0                ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          35.0
  23. thruststrength[TRANS_RIGHT]         35.0
  24. thruststrength[TRANS_LEFT]          35.0
  25. thruststrength[TRANS_FORWARD]       35.0
  26. thruststrength[TRANS_BACK]          50.0
  27. rotstrength[ROT_YAWLEFT]             0.26                       ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            0.26
  29. rotstrength[ROT_PITCHUP]             0.0
  30. rotstrength[ROT_PITCHDOWN]           0.0
  31. rotstrength[ROT_ROLLRIGHT]           0.0
  32. rotstrength[ROT_ROLLLEFT]            0.0
  33. turnspeed[TURN_YAW]                  0.15                          ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                0.0
  35. turnspeed[TURN_ROLL]                 0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Carrier
  40. isCapitalShip                       TRUE
  41. buildCost                            2000                ; resource units to build
  42. buildTime                            350                    ; time in seconds to build
  43. supportUnits                        0                    ; Support Units required
  44. providesSU                            20    
  45. TimeShockedByEMP                    0.75                ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            72000                ; hit points
  47. groupSize                            1                    ; size of group ships of this type tend to form
  48. repairTime                            5                    ; every this many seconds
  49. repairDamage                        350                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  85                    ; this much damage is repaired
  52. repairDroids                        20
  53. externalBuild                        TRUE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    0.8                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.0
  59. blastRadiusDamage                    125
  60. minimumZoomDistance                    1200
  61.  
  62. ;Special
  63. ;=-----=
  64. canBuildShips                       TRUE                ; ship can build ships
  65. canReceiveShips                     TRUE                ; other ships can dock in this ship
  66. canReceiveResources                 TRUE                ; Resource Collectors,etc can deposit resources in this ship
  67. canReceiveShipsPermanently          TRUE                ; ships can dock permanently here
  68. canReceiveShipsForRetire            TRUE                ; ships can dock here and be converted to RU's!
  69.  
  70. canReceiveFighters                  TRUE
  71. canReceiveCorvettes                 TRUE
  72. canReceiveResourceCollectors        TRUE
  73. canReceiveOtherNonCapitalShips      TRUE
  74.  
  75. maxDockableFighters                 50
  76. maxDockableCorvettes                25
  77.  
  78. dockShipRange                       1000.0              ; how close ships should get before considering docking (to ship surface)
  79.  
  80. dockLightNear                        180.0
  81. dockLightFar                        320.0
  82. dockLightColor                        120,194,255
  83.  
  84. Overlay_Selection_Scalar            1.3                    ; scale the tactical overlay by this amount
  85. repairApproachDistance                1800.0
  86. canSpecialBandBoxFriendlies            TRUE
  87.  
  88. RKOEatMeTime                    5                ;Time Rko will take to eat this ship
  89. RKOGetsMissiles                    7                ;Number missiles Rko gets for eating this ship
  90.  
  91. ; Pilot View
  92. ;=---------=
  93. pilotViewOffsetX    -50.0
  94. pilotViewOffsetY    0-455.0
  95. pilotViewOffsetZ    845.0
  96.  
  97. ;Weapons
  98. ;=------=
  99. rotateToRetaliate            TRUE
  100. passiveRetaliateZone        6000
  101. canTargetMultipleTargets    TRUE
  102.  
  103. NUMBER_OF_GUNS                  4
  104.  
  105. GUN         0
  106. {
  107. Type                        GUN_HiddenGimble
  108. GunSize                        GUNSIZE_MEDIUM
  109. StartUpgradeLevel            WEAPON_ENERGY
  110. EndUpgradeLevel                WEAPON_ENERGY
  111. DamageMult                    1.0
  112. MinAngle                        0
  113. MaxAngle                        75
  114. BulletLength                    15.0                    ; visual only.  Length of bullet on screen
  115. BulletRange                     3000.0                  ; distance bullets travel before disappearing
  116. BulletSpeed                     1600.0                  ; measured in m/s.
  117. BulletMass                      0.0                    ; mass of bullet
  118. FireTime                        2.0                              ; fire repeat rate (reciprocal = shots/second)
  119. BurstFireTime                   0.8
  120. BurstWaitTime                   1.1
  121. TriggerHappy                    5.0
  122. }
  123.  
  124. GUN         1
  125. {
  126. Type                        GUN_HiddenGimble
  127. GunSize                        GUNSIZE_MEDIUM
  128. StartUpgradeLevel            WEAPON_ENERGY
  129. EndUpgradeLevel                WEAPON_ENERGY
  130. DamageMult                    1.0
  131. MinAngle                        0
  132. MaxAngle                        75
  133. BulletLength                    15.0                     ; visual only.  Length of bullet on screen
  134. BulletRange                     3000.0                   ; distance bullets travel before disappearing
  135. BulletSpeed                     1600.0                   ; measured in m/s.
  136. BulletMass                      0.0                      ; mass of bullet
  137. FireTime                        2.0                               ; fire repeat rate (reciprocal = shots/second)
  138. BurstFireTime                   0.8
  139. BurstWaitTime                   1.1
  140. TriggerHappy                    5.0
  141. }
  142.  
  143. GUN         2
  144. {
  145. Type                        GUN_HiddenGimble
  146. GunSize                        GUNSIZE_MEDIUM
  147. StartUpgradeLevel            WEAPON_ENERGY
  148. EndUpgradeLevel                WEAPON_ENERGY
  149. DamageMult                    1.0
  150. MinAngle                        0
  151. MaxAngle                        100
  152. BulletLength                    15.0                     ; visual only.  Length of bullet on screen
  153. BulletRange                     3000.0                   ; distance bullets travel before disappearing
  154. BulletSpeed                     1600.0                   ; measured in m/s.
  155. BulletMass                      0.0                      ; mass of bullet
  156. FireTime                        2.0                               ; fire repeat rate (reciprocal = shots/second)
  157. BurstFireTime                   0.8
  158. BurstWaitTime                   1.1
  159. TriggerHappy                    5.0
  160. }
  161.  
  162. GUN         3
  163. {
  164. Type                        GUN_HiddenGimble
  165. GunSize                        GUNSIZE_MEDIUM
  166. StartUpgradeLevel            WEAPON_ENERGY
  167. EndUpgradeLevel                WEAPON_ENERGY
  168. DamageMult                    1.0
  169. MinAngle                        0
  170. MaxAngle                        100
  171. BulletLength                    15.0                     ; visual only.  Length of bullet on screen
  172. BulletRange                     3000.0                   ; distance bullets travel before disappearing
  173. BulletSpeed                     1600.0                   ; measured in m/s.
  174. BulletMass                      0.0                      ; mass of bullet
  175. FireTime                        2.0                               ; fire repeat rate (reciprocal = shots/second)
  176. BurstFireTime                   0.8
  177. BurstWaitTime                   1.1
  178. TriggerHappy                    5.0
  179. }
  180.  
  181. ;Gun Bindings
  182. ;=------------=
  183. ;NONE
  184.  
  185. ;Dock Points
  186. ;=-----------=
  187. NUMBER_OF_DOCK_POINTS           21
  188.  
  189. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  190. DockPoint                       In1,DPT_Small_In,1300,1300,1300,6,0
  191. DockPoint                       In2,DPT_Small_In,1300,1300,1300,6,0
  192. DockPoint                       Out1,DPT_Small_Out,1300,1300,1300,2,0
  193. DockPoint                       Out2,DPT_Small_Out,1300,1300,1300,2,0
  194. DockPoint                       Frigate,DPT_Med_In,1300,1300,1300,2,0        ; TODO: Make a proper light for this.
  195. DockPoint                       Frigate,DPT_Med_Out,1300,1300,1300,2,0
  196. DockPoint                       Res0,DPT_Resourcer_RU_Transfer,700,700,1000,0,2
  197. DockPoint                       Res1,DPT_Resourcer_RU_Transfer,700,700,1000,0,2
  198. ;DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  199. ;DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  200. ;DockPoint                       Point3,DPT_Salvage,500,500,600,0,2
  201. ;DockPoint                       Point4,DPT_Salvage,500,500,600,0,2
  202. ;DockPoint                       Point5,DPT_Salvage,500,500,600,0,2
  203. DockPoint                        salproc,DPT_SalvageProcess,500,500,600,0,2        ; DS - Glenn needs to add light. This if for salvaging the big gun in mission 10.
  204. DockPoint                    Leech0,DPT_Leech,500,500,600,0,2
  205. DockPoint                    Leech1,DPT_Leech,500,500,600,0,2
  206. DockPoint                    Leech2,DPT_Leech,500,500,600,0,2
  207. DockPoint                    Leech3,DPT_Leech,500,500,600,0,2
  208. DockPoint                    Leech4,DPT_Leech,500,500,600,0,2
  209. DockPoint                    Leech5,DPT_Leech,500,500,600,0,2
  210. DockPoint                    Leech6,DPT_Leech,500,500,600,0,2
  211. DockPoint                    Leech7,DPT_Leech,500,500,600,0,2
  212. DockPoint                    Leech8,DPT_Leech,500,500,600,0,2
  213. DockPoint                    Leech9,DPT_Leech,500,500,600,0,2
  214. DockPoint                    Leech10,DPT_Leech,500,500,600,0,2
  215. DockPoint                    Leech11,DPT_Leech,500,500,600,0,2
  216.  
  217.  
  218.  
  219. ;Explosions
  220. ;=--------=
  221. explosionType                       ET_CarrierExplosion
  222.  
  223. ;Engine
  224. ;=---------=
  225. trailWidth         400.0
  226. trailHeight        290.0
  227. trailLength        560.0
  228. ;trailRibbonAdjust    1.32
  229. trailScaleCap        0.000094
  230.  
  231. ;NavLights
  232. ;=--------=
  233. NUMBER_OF_NAV_LIGHTS           8
  234.  
  235. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  236.  
  237. NavLight                        caution1,       NAVLIGHT_FadeOnOff, 1,   1,     0,      10, 2, etg\textures\star32
  238. NavLight                        caution2,       NAVLIGHT_FadeOnOff, 1,   1,     0,      10, 2, etg\textures\star32
  239. NavLight                        bow1,       NAVLIGHT_FadeOnOff, 0.5, 1,     0,      10, 2, etg\textures\star32
  240. NavLight                        bow2,       NAVLIGHT_FadeOnOff, 0.5, 1,     0,      10, 2, etg\textures\star32
  241. NavLight                        antenna1,       NAVLIGHT_FadeOnOff, 2,   0.5,   0,      7, 2, etg\textures\star32
  242. NavLight                        antenna2,   NAVLIGHT_FadeOnOff, 2,   0.5,   0,      7, 2, etg\textures\star32
  243. NavLight                        antenna3,   NAVLIGHT_FadeOnOff, 2,   0.5,   0,      7, 2, etg\textures\star32
  244. NavLight                        side,           NAVLIGHT_FadeOnOff, 2,   0.8,   0,      7, 2, etg\textures\star32
  245.  
  246. ;Animation
  247. ;=---------=
  248. ;NONE
  249.